The Auto-Break and Churn Impact
Pack Dynamics 4.1 was designed to make group riding feel more realistic by preventing riders from “ghosting” through each other. However, it introduced Auto-Braking: if you try to move through a rider in front of you without enough speed differential, the game tapers your speed. Understanding this is the difference between a podium and a mid-pack finish.
The Objective: Mastering the “Auto-Braking” and “Churn” logic to stay at the front of the pack without wasting watts.
| Factor | Behavior | Tactical Impact |
| Lateral Movement | Automatic | You cannot manually steer into a gap unless using Zwift Play. |
| The “Churn” | High | Riders at the back are naturally pushed to the sides to move up. |
| Auto-Brake | Velocity Check | Your speed drops if you “bump” a rider’s rear wheel at low speed. |
| Draft Profile | Conical | The draft is narrowest at the front and widest at the back of the “Blob.” |
